{"id":12151,"date":"2021-10-06T14:00:00","date_gmt":"2021-10-06T14:00:00","guid":{"rendered":"https:\/\/www.wellable.co\/blog\/whole-new-virtual-world-apples-magic-haptic-carpet-ride\/"},"modified":"2022-11-02T21:41:54","modified_gmt":"2022-11-03T01:41:54","slug":"whole-new-virtual-world-apples-magic-haptic-carpet-ride","status":"publish","type":"post","link":"https:\/\/www.wellable.co\/blog\/whole-new-virtual-world-apples-magic-haptic-carpet-ride\/","title":{"rendered":"A Whole New (Virtual) World: Apple\u2019s Magic Haptic Carpet Ride"},"content":{"rendered":"<p>To utilize our sense of touch, electronic devices (e.g., phone screens or video game controllers) can produce vibrations or other pressure sensations, otherwise known as haptic feedback. This technology is currently limited in terms of the kind of feedback it can provide along with the types of devices that it can be incorporated into.<\/p>\n<p>To increase the usefulness and usability of haptic feedback, Apple filed and recently won a patent for a flexible interactive material designed to broaden the range of devices that can receive user inputs as well as incorporate haptic feedback. This technology has the potential to transform workplace wellness and optimization. Below is a broad overview of Apple\u2019s haptic technology (AHT), which draws on Apple\u2019s own descriptions of its potential use cases, and how it might be utilized to enhance well-being and improve organizational health.<\/p>\n<p><!--space--><\/p>\n<h2 id=\"aht\">AHT<\/h2>\n<p>The complete description of AHT is contained within their <a href=\"https:\/\/uspto.report\/patent\/grant\/11,127,547\" target=\"_blank\" rel=\"noopener\">28-page patent<\/a>. Many of the details are far too nuanced and complex to be included here. However, a broad overview of its description in regard to wearable devices will help the reader fully appreciate its potential.<\/p>\n<p>Apple\u2019s technology centers around the use of what are known as electroactive polymers or piezoelectric materials. These substances change their shape when an electrical current is applied to them. In AHT, electroactive polymers will be sandwiched between two ordinary layers of fabric.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/www.wellable.co\/blog\/wp-content\/uploads\/2022\/08\/Patently%20Apple-png-1.png\" alt=\"interactive patch\" width=\"641\" \/>Photo Credit: <a href=\"https:\/\/www.patentlyapple.com\/.a\/6a0120a5580826970c0278804a55f4200d-pi\" target=\"_blank\" rel=\"noopener\">Patently Apple<\/a><\/p>\n<p>To deform the fabric, a processing unit will send signals to a pair of electrodes surrounding the polymers. As the polymers move in response to the electrical signals, the flexible fabric around it will move as well, ultimately creating pressure or tactile sensations for the wearer. Additionally, the processing unit will be able to incorporate inputs from the user to control various electronic devices.<\/p>\n<p><!--space--><\/p>\n<h2 id=\"intended-and-potential-use-cases\">Intended And Potential Use Cases<\/h2>\n<p>When discussing the applications for AHT in their patent, Apple makes a number of tantalizing claims, many of which articulate the ways in which their technology, when embedded in clothing items (e.g., gloves, watch straps, etc.) can enhance virtual reality (VR) experiences. In particular, they note that:<\/p>\n<blockquote><p>The electronic device [\u2026] and the virtual reality device may create an encompassing sensory experience that allows a user to experience, interact with, and\/or control a virtual environment in a manner analogous to a user&#8217;s interactions with a corresponding physical environment.<\/p><\/blockquote>\n<p><!--space--><\/p>\n<p>Moreover, they note that these interactions will induce forms of haptic feedback that simulate the experience of touching or grabbing items in the real world. They state:<\/p>\n<blockquote><p>The flexible fabric [\u2026] may translate relative to the user [\u2026] to produce a pressure sensation of an object represented within the virtual environment when the user interacts with the object using the electronic device<\/p><\/blockquote>\n<p><!--space--><\/p>\n<p>Though Apple did not mention how their technology might be used for workplace wellness and organizational optimization, the general remarks mentioned above have the potential for several organizationally relevant implications. In particular, the technology has the potential to be used to:<\/p>\n<ol>\n<li><strong>Enhance workplace VR<\/strong>: AHT may make <a href=\"https:\/\/www.wellable.co\/blog\/virtual-reality-and-remote-work\/\" target=\"_blank\" rel=\"noopener\">workplace VR<\/a> more immersive and easier to use, lessening some drawbacks of remote work.<\/li>\n<li><strong>Improve the gamification of wellness activities<\/strong>: For some individuals, wellness activities can be difficult to stick to. In order to make getting and staying well easier, wellness experts have tried to <a href=\"https:\/\/www.wellable.co\/blog\/gamified-fitness-a-fad-or-the-future\/\" target=\"_blank\" rel=\"noopener\">make a game out of it<\/a>. Most recently, they have done so with the <a href=\"https:\/\/www.wellnessvr.io\/\" target=\"_blank\" rel=\"noopener\">use of VR<\/a>. AHT will make these activities even more fun and engaging.<\/li>\n<li><strong>Increase the effectiveness of various psychotherapeutic techniques<\/strong>: Researchers have <a href=\"https:\/\/www.jmir.org\/2020\/4\/e16386\" target=\"_blank\" rel=\"noopener\">found<\/a> that VR can expedite exposure therapy, a psychological treatment used to help individuals confront their fear\u2019s by imagining or placing themselves in scenarios that are increasingly similar to whatever they are nervous about. By simulating the haptic sensations associated with the situations that individuals are fearful of, AHT might make virtual exposure therapy that much more potent.<\/li>\n<\/ol>\n<p>Only time will tell whether AHT is produced and how it will be utilized. As such, the above-mentioned applications are merely speculative. However, they point to an exciting potential future for the workplace wellness and optimization industry.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apple was recently awarded a patent for a flexible interactive material designed to broaden to the range of devices that can provide haptic feedback (e.g., vibrations or other tactile sensations). This technology has the potential to transform workplace wellness and optimization. This post provides a broad overview of the technology, which draws on Apple\u2019s own descriptions of its potential use cases, and how it might be utilized to enhance well-being and improve organizational health.<\/p>\n","protected":false},"author":1,"featured_media":12152,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[14],"tags":[],"class_list":["post-12151","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-wellness-technologies"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v20.6 (Yoast SEO v24.8.1) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>A Whole New (Virtual) World: Apple\u2019s Magic Haptic Carpet Ride | Wellable<\/title>\n<meta name=\"description\" content=\"Apple was recently awarded a patent for a flexible interactive material designed to broaden to the range of devices that can provide haptic feedback (e.g., vibrations or other tactile sensations). 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