Is Remote Work Bad For Innovation?
Organizations are concerned that innovation will occur less frequently as employees continue to work in remote environments that offer fewer opportunities for spontaneous in-person interactions. Experts claim that this concern is overblown. This post examines why.
The Evolution Of Apple Health And The Future Of Personal Wellness Technologies
Personal wellness technologies are increasing the frequency and ease at which individuals and their health care providers can monitor changes in their health and well-being across various domains, paving the way for more effective preventive and curative healthcare. Apple’s Health app provides a
Case Study: Apple’s Workplace Location Flexibility Policy
Organizations are beginning to finalize and announce their post-pandemic workplace location flexibility policies (WLFPs). These decisions, along with their results, provide more information on how to decide what WLFPs will work best for your company and on how to give whatever policy you
How The LGBTQI+ Community Fairs In The Workplace: Harms, Obstacles, And Inequities
While there have been many efforts to increase diversity, equity and inclusion (DEI) based on race and gender, companies are beginning to direct their attention to other relevant identities. In particular, organizations are thinking more about how to develop successful DEI programs for
Pulse Check: What Is Diversity, Equity, And Inclusion?
Every month, Wellable asks a single question to the large, growing, and dedicated community of human resources and wellness professionals subscribed to the Wellable Newsletter. This month, Wellable asked respondents if their organization has strategic diversity, equity, and inclusion plans. To help these
Yu-Kai Chou’s Octalysis Gamification Framework
According to Yu-Kai Chou, gamifiers have over-simplified human motivation in their attempts to gamify wellness activities. In particular, they have over-looked the 'eight-core drives of gamification.' This post characterizes these drives and creates a framework by which wellness activities can be gamified.
Digital Health Companies Experience Difficulties As A Dissatisfied Market Expresses Concerns
Throughout the pandemic, a vast number of digital health companies have arisen that promise to enable individuals to seek advice from health and wellness professionals on-demand and from the safety of their homes. Though this digital shift is likely to prove beneficial in
Vaccine Incentives And Accommodations: A Review Of The EEOC’s Updated Guidelines
As the pandemic dies down and COVID-19 vaccines become more widely available, employers are looking to transition back into the workplace. This post reviews the EEOC’s updated guidelines to help businesses get back into the office in a safe and legal manner.
Seven Things Employers Can Do To Address The Pandemic’s Impact On Workplace Gender Equality
Pandemic-induced restrictions in combination with extant gender inequities have caused many women to consider leaving their jobs. This is bad in its own right but also because businesses thrive on diversity. Check out these seven actions employers can take to address this problem.